Jutsu technique creator guide
This is a step-by-step guide you can use when you invent your own jutsu and fill out the technique wiki form — not for listing official series techniques (see below). Pair it with the Jutsu info hub and the databook stat guide so your OC sheets and wiki pages tell the same story.
Original techniques only. This flow is for player-created jutsu. If you want a canon (series) technique on the site and it is missing, ask a moderator — do not use this guide to “claim” canon moves yourself.
What this guide covers
Think of this as your helper booklet for the technique form: what each box means, how to name things in English, romaji, or Japanese, optional 1–5 ratings, and small writing tips. Jump anywhere — try Wiki-style infobox fields, How to decide, or Field-by-field.
It is not a list of official-series jutsu. For shared vocabulary (ranks, categories), still use the Jutsu info hub alongside this page.
Quick start
Signed-in users can add a technique from the submit form. You land on the technique's wiki page after saving.
- Open the submit form — create a new technique.
- Browse fan techniques — see how others formatted names and infoboxes.
- Jutsu info hub — lore, ranks, and the full taxonomy of technique categories.
- Technique categories grid — same labels as the Classification chips on the form.
Technique stat balance helper
Balance Chakra / Difficulty / Mastery
These are the same optional 1–5 fields as the technique form. Pick a target rank for your technique, then tune the three stats or click Suggest for a random spread that lands in a soft band. This is a guide, not a rule — rank and story always win.
Soft bands: E sum ~3–8 (single stats often ≤3); D ~5–10; C ~7–12; B ~9–14; A ~11–15; S ~12–15. Match OC databook totals separately — technique stats are not character-wide points.
Before you write
Sign in required. Submissions are tied to your account so you can edit techniques you created.
Your idea, your article. Submissions here are for original techniques you invented for RP. Treat canon series techniques separately — if one should exist on the site and doesn't, talk to the team instead of forcing it through this form.
Draft elsewhere for long writeups. The form includes backup and Markdown reminders, but for long articles it's safest to keep a copy outside the browser (same idea as the OC and clan forms).
Align with the taxonomy. Pick classifications from the same list as the info hub so your technique sorts and filters predictably next to everyone else's.
Creative sparks (hint)
Stuck on what a technique should do? Borrow mechanical ideas from other games and stories — then re-skin them with chakra, hand seals, range, and your village's lore.
Pokémon moves are a great place to start: status effects, weather, terrain, multi-hit strikes, trapping, healing with a downside, and “priority”-style timing all map cleanly onto ninjutsu, genjutsu, or taijutsu if you translate the idea (not the name or flavor text). Example angles: a slow / paralyze effect becomes lightning-tagged genjutsu or a seal tag; a draining vine becomes mokuton- or kikaichū-style sustained pressure; hail / sandstorm becomes an area denial field.
Give your technique a Naruto-appropriate title, own the prose, and run it through the what not to do sniff test — inspiration is fine; copy-paste from any franchise is not.
Wiki-style infobox fields (fan sites)
Major English Naruto wikis (Fandom / Narutopedia-style articles) typically use a sidebar infobox with a small set of fields. The site form is not identical to any one wiki, but the same ideas show up everywhere — which is why our fields feel familiar.
| Common wiki field | What it usually means | On Ninji |
|---|---|---|
| Name (EN / romaji / JP) | English title first; romaji (Latin letters for Japanese sounds) and Japanese script (kanji/kana) as extra lines on many wikis. | Name (English) required. Name (Japanese) is optional — use it for Japanese script and/or romaji, whichever you want displayed (see Names, titles). |
| Rank | E–S or “unranked” — rough difficulty / secrecy / teaching tier. | Same ladder + Unranked when you don't want a letter band. |
| Classification | Ninjutsu / Genjutsu / Taijutsu, sometimes subtypes (fūinjutsu, medical, etc.). | Classification chips — multi-select from the same list as Technique categories. |
| Class (Offensive / Defensive / Supplementary) | What the technique does in a fight, tactically. | Class toggles — one or more of the three Narutopedia roles; see Class & range in depth. |
| Range | How far the effect reliably reaches — often short / mid / long or similar. | Range — one of the preset lines only (no free typing). |
| Nature type | Fire, Wind, Yin–Yang, combined releases, etc. | Chakra nature checkboxes — align with Chakra natures. |
| Hand seals | Sequence list or “None”; some articles note “Clap” or custom counts. | Hand seals builder or custom text — see Chakra natures & hand seals. |
| Users | Notable canon characters known for the technique. | Known users — intended to sync from OC sheets when wired; read-only on the form. |
When you browse those wikis for ideas, look at which fields they fill and how they describe the effect in the lead paragraph. For “don’t copy text” and similar pitfalls, see What not to do — this table is only the field map.
Names, titles & technique ranks
English, romaji, and Japanese — three ways to spell the name
Most people use three layers (you can skip any you do not need):
- English — the main title everyone reads first (required on the form).
- Romaji — the same name written in Latin letters the way it sounds in Japanese (e.g. Kage Bunshin no Jutsu). Helps readers who do not read kanji yet.
- Japanese spelling — kanji and/or kana, the “real” Japanese writing (e.g. 影分身の術).
The form stores exactly what you type. There is no auto-translation. Put romaji and/or Japanese in Name (Japanese) if you want them in the infobox; or spell romaji in the article body — whatever fits your entry.
Common patterns for original ideas include “Something no Jutsu” (の術), “Something Release:” (遁) for element-forward names, and subtitle-style names for custom techniques.
| English (main title) | Romaji (sounds in Latin letters) | Japanese (kanji / kana) | Note |
|---|---|---|---|
| Shadow Clone Technique | Kage Bunshin no Jutsu | 影分身の術 | Classic pattern: name + の術 (“no jutsu”). English is the main search title; romaji is how it sounds in Latin letters; Japanese is the native spelling. |
| Fire Release: Great Fireball Technique | Katon: Gōkakyū no Jutsu | 火遁・豪火球の術 | Many element techniques use “Release” (遁) in Japanese. The colon in English matches how fan wikis format it. |
| Cherry Blossom Impact | Ōka Hōgeki (example) | — | Your own technique — English alone is OK. Add romaji and/or Japanese when you are happy with the spelling. |
Rank bands (E–S) — how to use them
Rank is a coarse label for teaching tier, danger, or story weight — not a precise power level. Use Unranked when the technique is experimental, purely narrative, or you want readers to judge from prose and stats alone.
| Rank | Typical usage (fanon-friendly) |
|---|---|
| E | Academy basics — transformation, rope escape, simple clones. |
| D | Common genin toolkit — low combat risk, widely taught. |
| C | Chūnin-adjacent; often needs solid control or teamwork. |
| B | Jōnin-tier difficulty or notable battlefield impact. |
| A | Advanced or restricted; may need special permission in lore. |
| S | Legendary, lineage-locked, or story-defining — use sparingly for balance. |
Example: a village-taught defensive wall might be C or B depending on scale; a forbidden self-sacrifice technique might be A or S even if chakra cost is moderate — because story and access matter as much as raw output.
Class & range in depth
Class answers: "If I used this in a fight, what is the primary tactical role?" English wikis often list multiple classes (e.g. Offensive + Supplementary). Toggle every role that applies, or describe mixed nuance in "What it does" / Description.
| Class | When to pick it |
|---|---|
| Offensive | Direct damage, debuffs that harm, forced movement into harm. |
| Defensive | Barriers, parries, damage reduction, repositioning to safety. |
| Supplementary | Buffs, sensing, mobility, binding, team setups — utility that is not mainly shielding or raw damage. |
Examples: a genjutsu that only disorients might be Supplementary or Offensive depending on whether harm is the point; a binding chain or team ritual is usually Supplementary unless damage or shielding is the main effect.
Range presets — what each line is for
The dropdown is fixed so lists and filters stay consistent. If your technique changes range by mode (e.g. melee vs thrown seal), say so in the body and pick the preset that matches the default or most common use.
| Preset | How to read it |
|---|---|
| All ranges | Can be applied at multiple distances depending on user skill or variant — note in “What it does” if it changes per mode. |
| Short range | Melee or a few body-lengths — typical taijutsu or touch/short burst ninjutsu. |
| Mid range | Several metres out — many field techniques; still line-of-sight for most. |
| Long range | Sniping, artillery-style, or far sensors — emphasize cost and aim in prose. |
| Short range (0–5m) | Explicit metres — use when you want readers to compare to other “short” entries. |
| Short to Mid range (0–10m) | Spans touch distance through mid — Narutopedia-style “short to mid” band. |
| Mid range (5–10m) | Band between melee and artillery — good for “standoff” jutsu. |
| Long range (10m+) | Explicit long band — large-scale or battlefield-scale effects. |
How to decide: nature, category, class, rank & names
The form mixes different questions. Confusion is normal: Classification is “what kind of technique is this?” (chips). Class is “what does it do in a fight?” (one tactical role). Rank is “how heavy is it in the world’s teaching / secrecy / story scale?” (E–S or unranked). They do not have to match — e.g. a Ninjutsu (classification) can be Supplementary (class) and C-rank (rank).
Classification vs Class vs Rank — quick map
| Field | Question it answers | Examples (illustrative) |
|---|---|---|
| Classification (categories) | What arts / mechanics does it belong to? (Can pick several.) | Ninjutsu, Genjutsu, Fuinjutsu, Iryō Ninjutsu, Taijutsu, Hiden, Kinjutsu… |
| Class | In combat, what is the primary tactical role? | Offensive, Defensive, Supplementary (Narutopedia’s three roles). |
| Rank | How “big” is it in-universe: curriculum tier, danger, restriction, fame? | E (academy) → S (legendary); or Unranked if you want prose-only. |
Everything below this section goes deeper on one topic at a time — no need to read it all in order. Use the map to jump.
| You're choosing… | Read this section |
|---|---|
| Chakra nature checkboxes | Chakra natures & seals (decision rules + builder notes) |
| Classification chips | Field-by-field → Classification |
| Class or range preset | Class & range in depth |
| Rank, Japanese title, naming patterns | Names, titles & technique ranks |
| Chakra / Difficulty / Mastery (1–5) | Chakra intensity, Difficulty & Mastery + Balance helper |
Field-by-field
Mirrors the submit form top to bottom. If you get lost, How to decide has a routing table to the long explanations (class, range, natures, 1–5 stats, naming).
Name (English) & Name (Japanese)
English is required — it is the big title on the wiki. Name (Japanese) is optional: put Japanese script (kanji/kana), romaji, or both in the order you like — nothing is auto-filled. See English, romaji, and Japanese for examples.
Classification
Choose one or more chips from the same taxonomy as Technique categories. Start with the big three when they fit — Ninjutsu, Genjutsu, Taijutsu — then add modifiers (e.g. Iryō Ninjutsu, Fuinjutsu, Hiden, Kinjutsu, weapon arts) when the lore calls for it. Most entries use one or two chips; a few honestly cross types and use more.
Multi-tag examples (illustrative):
- Ninjutsu + Fuinjutsu — shaped chakra that applies a seal (trap or storage).
- Taijutsu + Nintaijutsu — body technique amplified by chakra flow.
- Iryō Ninjutsu + Fuinjutsu — medical work that uses sealing formulae.
- Genjutsu + Hiden — clan-only illusion (if your lore supports it).
Use the closest label(s) from the jutsu taxonomy; if it is an edge case, spell that out in "What it does" rather than inventing a new classification name.
What it does
Short summary: effect, range, chakra cost, hand seals in prose — wiki "lead" style. This is what readers skim first.
Rank, Class, Range
Rank — E through S or Unranked. Class — tactical role(s) from Offensive, Defensive, Supplementary (Narutopedia’s three). How to pick them in practice: Class & range in depth and rank bands.
Range is a dropdown only (no free typing). Allowed values are the preset lines listed under Range presets — what each line is for.
Chakra intensity, Difficulty, Mastery (1–5)
Three optional dropdowns. Each uses the same 1–5 scale as the optional technique lines on your OC's ability / jutsu list, so you can keep wiki entries and character sheets aligned. The form shows — when a stat is unset; the wiki shows saved values as n / 5.
Full guide to choosing numbers — what each stat measures, step-by-step meanings for 1 through 5, examples, and when to leave them blank.
Chakra nature
Same canon nature list as the OC form: basic five, then Yin/Yang and combined natures. Check every nature that applies; the wiki shows them as release-style labels.
Hand seals
Builder mode — tap seals to add them in order; reorder or remove steps. Names use the English wiki set (twelve zodiac animals) plus None and Clap when appropriate. Full order, builder vs custom, and example tables live under Hand seal guide & examples (same page).
Custom text — switch if you need seal counts, Japanese names, or mixed notes. You can move back to the builder only when the line parses as recognized English seal names separated by arrows or commas.
Known users
Not editable on this form. The list is intended to fill in automatically when characters select this technique on their OC sheets (when that feature is wired up). Until then, you may see an empty state.
Description (optional)
Longer lore, trivia, variants — Markdown on the wiki. Use the same habits as clan and OC long text fields.
Chakra natures & hand seals — practical notes
Chakra nature — how to decide & what to check
Check a nature when the technique's chakra is shaped or flavored by that release in your writeup — not because the user “has” that nature in general. Check every box that is structurally part of the effect: a single-element shape, a combined release in your lore, or Yin/Yang when the writeup is fundamentally illusion- or life-force–driven. The Chakra natures hub matches the OC form lists.
- Description names fire / wind / lightning / earth / water (or a combined release your setting uses)? → Tick the matching nature(s).
- Pure taijutsu / no element named? → Often no natures; Taijutsu classification carries the type.
- Illusion without elemental wording? → Often Yin Release if your group maps genjutsu that way — align with your canon.
- Medical / vitality without five-elements focus? → Yang Release is a common fit alongside Iryō Ninjutsu when lore supports it.
- Only “raw” chakra (burst, sensing, no element)? → Leave natures empty or use Yin/Yang if your story defines the effect that way — say which in "What it does".
- Kekkei / combined nature? → Tick component natures consistently with your village docs and combined natures.
Rule of thumb: if a skimmer would ask “what element is this?” and your lead names one, tick it. If it is not elemental, leave boxes blank and state that in the lead.
Example: a technique that only channels existing fire might still be Fire if your prose is fire-natured — or leave nature empty if it is truly element-agnostic.
Hand seals — builder vs custom
Builder mode is best when you want a clean, readable sequence that matches English wiki animal names: Rat → Ox → … The full set on the form is: Rat → Ox → Tiger → Rabbit → Dragon → Snake → Horse → Ram → Monkey → Bird → Dog → Boar.
- None — for taijutsu, dojutsu triggers, innate abilities, or techniques that activate by gesture or condition instead of a seal chain.
- Clap — common shorthand on wikis for a single percussive activation; use when that is the whole “sequence.”
- Long chains — fine in the builder; for very long sequences, custom text with a count (e.g. “Twelve seals, ending in Bird”) keeps infoboxes readable.
Custom text is for mixed notation: Japanese seal names, “Seal of Confrontation,” or notes like “varies by user.” Switch back to the builder only when the line parses as recognized English seal names separated by arrows or commas (same rule as on the form).
Hand seal guide — notation & examples
The builder uses the same English names as common Naruto fan wikis (Rat, Ox, Tiger, … Boar), plus None and Clap. Order on the form matches this line:
Rat → Ox → Tiger → Rabbit → Dragon → Snake → Horse → Ram → Monkey → Bird → Dog → Boar
How to type chains on Ninji
| Pattern | Example | Note |
|---|---|---|
| Single seal | Tiger | One dropdown step in the builder, or that word alone in custom text. |
| Chain (arrows) | Rat → Ox → Dog → Boar | Spaces around → match how the form saves builder output; good for readability. |
| Chain (commas) | Rat, Ox, Dog, Boar | Also accepted when parsing custom text back into the builder. |
| None / Clap | None | Use the extra tokens for taijutsu, innate effects, or a single clap activation. |
| Long or variable | Twelve seals, ending in Bird (varies by user) | Custom text when a full list would clutter the infobox — describe in Description if needed. |
Familiar techniques (reference — illustrative only)
English wikis list full seal sequences for many canon techniques — use them for research, then write your own short line on Ninji (see What not to do). Episode and game depictions sometimes differ; the table below is a rough fan-wiki–style summary, not an official database.
| Technique (reference) | Seals (summary) | Note |
|---|---|---|
| Shadow Clone Technique | Tiger | Often shown as a single seal in early story beats; other scenes add more — pick what matches your RP. |
| Fire Release: Great Fireball Technique | Long chain (many seals) | Fan wikis publish a full animal sequence; look it up for research, then paraphrase or shorten for your infobox. |
| Chidori (Lightning Cutter) | Ox → Rabbit → Monkey → … | Commonly cited opening in English charts; the full chain is long — wiki articles spell it out seal-by-seal. |
| Rasengan | None | Classic portrayal is shape manipulation without a zodiac chain; use None or describe training requirements in prose. |
| Water Release: Water Shark Bullet Technique | Typ. long chain | Another “many seals” water-style example — compare fan wiki listings when you want accuracy. |
Fanon practice chains (invented)
Use these as formatting templates — they are not from the series:
| Technique (fanon) | Seals | Note |
|---|---|---|
| Hidden Mist ambush (fanon) | Snake → Dragon → Tiger | Short, readable chain for a field technique — not canon. |
| Wire bind combo (fanon) | Dog → Rat → Ram | Shows mixing seals without using every zodiac animal. |
For community-written techniques on this site, browse fan techniques and open entries that list hand seals — those are real Ninji examples of how players format chains.
Chakra intensity, Difficulty & Mastery — the 1–5 technique stats
On the form you will see three optional dropdowns under Wiki-style combat data: Chakra intensity, Difficulty, and Mastery. Each uses the same simple 1–5 scale: 1 is the light end, 5 is the heavy end. They are not required; skip any row you do not need.
If you also list this jutsu on an OC ability sheet, the same numbers can match there — so your wiki page and your character sheet stay in sync when you want them to.
Stuck on what number to pick? Play with the technique stat balance helper at the top of this page — it uses the same soft bands as the OC databook tools.
What you see on the form
Each dropdown starts on — (a dash). That means “leave this one blank” — no number is saved and the infobox hides that row. Pick a number only when you want readers to see it.
| Field | When unset | When set |
|---|---|---|
| Chakra intensity | — in the dropdown | One of 1 / 5 … 5 / 5 |
| Difficulty | — | Same n / 5 display on the wiki |
| Mastery | — | Same scale; wiki infobox shows the fraction for readers |
You can fill one, two, or all three — for example only Chakra intensity, and leave the other two on —.
The shared 1–5 ladder
Same numbers, three different questions:
- Chakra intensity — how much chakra does one normal use eat? (Not your OC's total pool — that is on the character sheet.)
- Difficulty — how hard is it to learn or get taught?
- Mastery — how clean does your execution need to be for the jutsu to work as intended?
So a jutsu can be cheap to fire but nightmare to learn, or the reverse — that is OK and often fun to write.
| Step | Label | General meaning (all three stats) |
|---|---|---|
| 1 / 5 | Minimal | Very small cost or strain; easy to learn; almost anyone trained can try it. |
| 2 / 5 | Light | A real effort, but still “everyday” for a trained ninja. |
| 3 / 5 | Moderate | Serious technique — costs matter, or it takes real study to learn well. |
| 4 / 5 | Heavy | Expert-level — heavy chakra, rare training, or very picky execution. |
| 5 / 5 | Extreme | Story-top tier — huge cost, scary training, or only masters pull it off cleanly. |
Chakra intensity — what it measures
How big is the fuel bill? One normal activation — shaping, keeping it running, size of the effect. This is not “how much chakra does my OC have in total” (see the databook guide for character-wide stats). Here we only ask: for this one jutsu, how hard does it hit your reserves?
- 1–2: Small stuff — short bursts, little clones, basic attacks.
- 3: A real battlefield technique — using it over and over would wear someone out.
- 4–5: Huge or long-lasting — big terrain changes, long fights, techniques famous for draining chakra fast.
Difficulty — what it measures
How hard is it to get this jutsu into your head? Long seal chains, weird theory, harsh training, rare teachers, bloodline limits, scary failure risk — anything that makes the lesson hard. Not “how talented is the ninja in general” (that lives on the OC sheet).
- 1–2: Normal school or village lessons; a serious student can pick it up without drama.
- 3: Needs real time and focus — think advanced lessons or serious clan basics.
- 4–5: Clan secrets, forbidden scrolls, years under a master, or training that can kill you.
Mastery — what it measures
How steady must your hands and timing be? Low mastery = rough use still mostly works. High mastery = beginners waste chakra, hurt themselves, or get a weak version — only practiced users get the full effect.
- 1–2: Forgiving — a messy attempt still does something useful.
- 3: You need real skill — mistakes cost chakra or power.
- 4–5: Experts only for the “real” version — sloppy use is dangerous or useless.
Combining the three (examples)
These are illustrative — tune to your RP.
- High chakra intensity, low difficulty, medium mastery: a big, simple technique (e.g. large area attack) that is easy to learn but expensive every time and still needs practice to aim.
- Low chakra intensity, high difficulty, high mastery: a precise, efficient technique that is cheap once mastered but takes forever to learn.
- All — (blank): fine for lore-first entries where you don't want to rank the technique numerically, or when the story hasn't defined it yet.
Worked examples (hypothetical techniques)
The table below is illustrative only — your fanon can differ. It shows how rank and the three 1–5 stats can tell a single coherent story.
| Technique (example) | Rank | Chakra | Difficulty | Mastery | Why these numbers fit together |
|---|---|---|---|---|---|
| Academy clone (illustrative) | E | 1 / 5 | 1 / 5 | 2 / 5 | Cheap to perform; easy curriculum; still needs practice to make stable clones. |
| Large-area fire technique (illustrative) | B | 5 / 5 | 3 / 5 | 4 / 5 | Huge fuel cost; taught at advanced levels; shape and breath control separate novices from experts. |
| Forbidden self-boost (illustrative) | A | 4 / 5 | 5 / 5 | 5 / 5 | Draining and risky; hidden or restricted scroll; botching it hurts the user — peak execution bar. |
| Precision medical stitch (illustrative) | C | 2 / 5 | 4 / 5 | 4 / 5 | Low burst cost but intricate; long training; mistakes have consequences — mastery-heavy. |
Matching your OC sheet
When you add the same jutsu to an OC under Abilities, you can set the same three numbers there. Match the wiki if your character uses the “standard” version; change them if your OC is extra gifted, rusty, or uses a twist on the technique.
For whole-character databook numbers (the nine big stats, half steps, rank bands), read Databook stat scaling. These three technique stats are only about this one jutsu, whole numbers 1–5, not the same grid as your OC's overall combat scores.
How the wiki displays it
Saved values appear in the technique infobox as n / 5 (for example 3 / 5) so readers always see the scale. Allowed choices are exactly: 1, 2, 3, 4, 5.
Description & Markdown — article shape
The short "What it does" field is your lead paragraph. Description is where fan wikis put Development, Variants, Weaknesses, and Trivia — same idea here.
You do not have to use these exact headings; they are a proven outline:
| Section heading (suggested) | Purpose |
|---|---|
| Overview | One paragraph restating effect + role in combat or daily life. |
| Development | Training path, who invented it, clan or village ties. |
| Drawbacks | Recoil, cooldown lore, legal risk — keeps power grounded. |
| Trivia | Naming nods, OOC notes, RP hooks — keep short. |
Example outline for an original technique:
- Overview — one tight paragraph: effect, who uses it, and combat role.
- Mechanics — how seals, nature, and range interact; what a failed attempt looks like.
- Drawbacks — recoil, legal risk, team coordination — keeps S-rank feel earned.
- Trivia — naming nod, RP hooks, or OOC note for your group.
Balance, power creep & research
Keeping fanon fair
Rank S and stats at 5 / 5 are not “wrong,” but they read better when something costs something: time, allies, health, legality, or emotional price. Put that in "What it does" or Description so other players can react in RP.
- Counterplay — even a strong technique can have a sensible answer (range, timing, dispel type, teamwork).
- Consistency — if two techniques do the same job, similar rank + similar stats (or explain why not).
- OC alignment — a genin sheet probably should not list five separate S-rank techniques without story justification; that is a character-design issue, not a form bug.
Using English wikis for research
Use major wikis for layout and vocabulary (infobox fields, how leads read), not for copy-paste. If you are unsure what counts as a bad habit, see What not to do.
What not to do
Common mistakes make techniques harder for others to use in RP or to trust as wiki entries. None of this is a ban — it is a shortcut list of things that usually read badly or cause confusion.
- Copy-paste from English wikis or books. Borrow structure and vocabulary, not sentences or exact stats. Your entry should be your words on Ninji.
- Infobox vs prose that disagree. If the form says Short range but the description is clearly artillery, fix one side — readers will not know which to trust.
- Rank E / story “basic” with all 5s on Chakra, Difficulty, and Mastery. That combination is rare; if you mean it, say why in the body (curse, bloodline tax, etc.).
- No cost, no failure mode, no counterplay. Even strong techniques land better when something can go wrong or be answered — even one sentence helps.
- Nature tags for “vibes.” Do not check elements your writeup does not support; empty natures + clear prose beats misleading chips.
- Vague one-line “What it does.” Skim readers need effect, rough range, seals or seal-free use, and strain — not only a cool name.
- Classifications that do not match the technique. Piling on rare tags (e.g. Kinjutsu, Hiden) without lore in Description looks like padding — use labels you can defend.
- Fanon that depends on secret DM facts. If another player must read your mind to know limits, put the limits in the article or in "What it does."
If you are unsure, compare to a few entries on fan techniques and run the pre-submit checklist.
Pre-submit checklist
- English name is clear and matches how you want it to appear in lists.
- If you add a Japanese line or romaji, it is spelled the way you want it shown (the site does not auto-translate).
- At least one Classification chip fits the technique (usually one or two; multi-tag examples are fine).
- “What it does” explains effect, range, cost, seals, and failure modes in plain wiki-lead style.
- Rank, Class, Range, and optional 1–5 stats (if any) tell a coherent story together.
- Chakra natures and hand seals match the story you wrote; Description covers variants.
- If the technique is strong, drawbacks, cost, or legal risk are mentioned somewhere (lead or Description).
- You skimmed similar entries on /fanon/jutsu or English wikis for tone — not to copy text.
FAQ
Where do new techniques show up? Player-made jutsu you submit live with fan techniques. This guide is for your original ideas — if you need a series / canon technique added to the site and it is not there yet, ask a moderator instead of writing it yourself here.
Can I use a custom range? No — the form only allows the preset range lines so infoboxes stay consistent.
What are Class options? The same three roles as Narutopedia: Offensive, Defensive, Supplementary.
Why three separate 1–5 stats? They measure three different things: chakra cost, learning curve, and execution polish. See Chakra intensity, Difficulty & Mastery above.
Do I have to fill all three? No. Leave any dropdown as — to skip that row. Mix and match as needed.
Is there a balance tool like the databook stat generator? Yes — use the Technique stat balance helper near the top of this page to compare your three 1–5 values against a soft band for your chosen technique rank.
Can I use English wikis for ideas? Yes — for structure and vocabulary, not for copying text. See Balance, power creep & research.
Where do I explain variants and weaknesses? In "What it does" for a short version, or Description for full sections.
What are common mistakes? See What not to do.
Classification vs Class — what’s the difference? Classification is the technique type (Ninjutsu, Fuinjutsu, …). Class is the tactical role (Offensive, Defensive, …). See How to decide.
How do I know if I should check a chakra nature? Check a nature when your description says the chakra is shaped or flavored by that release; leave boxes empty for pure taijutsu, unnamed raw chakra, or when only prose defines it. See How to decide if it uses a chakra nature.